![]() Peer-to-peer sends data between two or more machines and each player is responsible for running the game and responding to incoming data about where other players are and the state of the world. ![]() The players are clients that render what the server tells them is going on in the game. Client-server (or server authoritative) runs the game or simulation on a server and that is where the authoritative state of all objects in the game world reside. There are basically two kinds of server setups for multiplayer games. ![]() Here are a couple good tutorials on basic two-player/multi-player networking:
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